Wednesday, December 31, 2008

Happy New Year!

Happy bleepin' NEW YEAR!

I have every intention of spending New Year's day playing this game. Cuz it's FUN dammit! I like this game cuz it's fun. Everyone should play it, and swing their wii sticks around and break their TVs.

Her head piece is an F'n mess!

Have a good one!

Wednesday, December 24, 2008

Merry Christmas!

Here's some new Wonder Woman images!




Wonder Woman fighting Deimos.

Steve and Wonder Woman.

Ares in his demon armor.

Friday, December 19, 2008

Merry X-mas!

Merry bleeping Christmas everyone!....or happy holidays and the rest of that politically correct crap.

Thursday, December 11, 2008

More Wondy!

Will the images ever stop? Hope you like!

Wonder Woman looking pissed.

Steve Trevor.


Ares and Cerberus.

Ares and Hippolyta.

Tuesday, December 09, 2008

New Wonder Woman Screen Captures!

I found these on Yep, I didn't even know they'd been released. That's how much we get kept in the loop around here... :(

For starters, here's the cover to the Wonder Woman DVD. Not sure why she looks so pale, but whateves. It's a lot better than what it used to be...

This is the original we gave them.

Here's a close up of Diana in Wonder Woman garb.

Hippolyta pwning Ares.

Hades. Nuff said.
That's all for now!

Monday, December 01, 2008

Sucky Sketch Time!

It's been a while since I've drawn on paper. It's been even longer since I've drawn in a sketchbook. Most of my drawings these days are just done on lose leaf paper (like the below Demona sketch) so it's easier for me to throw them away when they inevitably turn out looking like crap.
....Obviously, I didn't have a very good plan when it came to Demona's legs. Hence the many poorly erased lines. :(

I used to draw sketch in books all the time. They were easier to carry around in a backpack during school. And they were a lot more organized than a pile of lose leaf paper. But lately, after drawing storyboards for many years, and converting to drawing mostly on the cintiq with an unlimited number of undos, I've found myself having performance anxiety when I try to draw anything in a sketchbook these days. There's a feeling of having to come up with a drawing that's good the first time, versus being able to draw and redraw until it's good enough. I'm always afraid I'll keep ripping out pieces of paper with crap drawings on them until I'm left with a sketchbook that's 10 pages thick.

On the other hand, sketchbooks also force you to take a drawing for what it is. There is a limited number of time you can erase something when you're using paper and sadly, you cannot select and recenter drawings like you could in photoshop or any other computer drawing program. Such is the case with this crappy Selfie sketch. No matter how many times I erased her hair, it still looks like poop. And there's no real way for me to move the entire drawing up so I can eliminate the horrible tangent of the foot just barely kissing the end of the paper......this drawing needs a lot of help, but it's in a sketchbook, so it's not going to get it. In conclusion, sketchbooks keep me honest.
As for Ariel, well, I found myself looking at my older sketchbooks with drawings from close to 10 years ago, and in one of them was a beyond terrible Ariel drawing. So I decided to redraw it and see how much better I could draw it now. Well, it's better than the old one....but it still sucks. And the best part is, this was one of those skewed drawings. You know, when you are sitting back and looking at a piece of paper that's laying flat and when you sit up, you realize that the drawing you spent so much time on is all crooked and funky I DID do a little photoshop tweak on this one.... so much for sketchbooks keeping me honest. ;)

Tuesday, November 25, 2008

I Hate Self-Promotion

But in hopes of raising some small amount of awareness or interest in the upcoming Wonder Woman DVD to be released early March of 2009, I'm afraid I'm going to have to just bite the bullet and do it. So here is a copy of the interview I did that was released on the internet yesterday. Please buy this DVD so DC and Warner Home Video will keep making them.... and I can keep my job.

Director Lauren Montgomery Discusses Animated Wonder Woman

November 24, 2008

After her successful co-directorial debut on SUPERMAN DOOMSDAY, Lauren Montgomery takes full command of the helm for WONDER WOMAN, the next entry in the popular series of DC Universe animated original PG-13 films. Warner Premiere, DC Comics and Warner Bros. Animation are set to release the all-new film on March 3, 2009, distributed by Warner Home Video. The animated original movie will also be available OnDemand and Pay-Per-View as well as available for download day and date.

Montgomery has directed an origin story for WONDER WOMAN that remains true to the title character's various incarnations, while setting the tale in more modern times to allow greater accessibility for a wider audience. Working alongside producer Bruce Timm, Montgomery has brought to life Michael Jelenic's script with a balance of action and humor. A talented artist with a lifetime of experience devoted to drawing and animation, Montgomery is proud to give Wonder Woman her first feature film treatment.

Montgomery, who is already involved in other superhero films, discusses the upcoming WONDER WOMAN movie, her love of drawing, artistic influences on her style, lessons from Bruce Timm, and Cheetara's lonely place among female heroes.

Question: You've gone from directing one-third of SUPERMAN DOOMSDAY to helming the entirety of WONDER WOMAN. What's that progression been like for you?

Lauren Montgomery: It's mostly in scale of responsibility. On DOOMSDAY, it was all about my one section of the film. Now, it's everything from background design and color to character design and camera angles, helping select the voices for the cast and approving every storyboard for the entire film. So it was all a lot harder. It's been an incredible learning experience, it's probably the most hands-on I've ever been on anything, and it's really prepared me for more of those responsibilities in the future.

Q: What were the driving factors behind the final design of Wonder Woman?

A: We kept the designs simple enough for animation, but we wanted to give them a slightly more detailed, less cartoony look for the PG-13 content. Wonder Woman went through a lot of different versions. Gradually, and for the betterment of the film, we determined that she should look strong and athletic without being manly. She's an Amazon, so I wanted her to be able to be taken seriously. We wanted her to look like she worked out, and not just make her a curvy, busty pinup. So I tried to give her slightly slimmer hips versus the hourglass figure, and I think it makes her more believable and engaging in a lot of action.

Q: Did you utilize a different color palette from previous DC Universe films?

A: We wanted the film to be vibrant, but we also needed our characters to fit into their settings. Our color stylist, Craig Cuqro, used colored filters to set the characters into their backgrounds, and our overseas studio Moi added a lot of diffusion, which gives the characters a really nice kind of glowing look -- especially during the scenes in Themyscira. The soft diffusion throughout the scenes in Themyscira makes everything seem much nicer, like a paradise. The style adds a lot of quality to the overall look of the film.

Q: Are you a mythology aficionado?

A: I always liked epic stories, and Greek mythology was a subject that kept my attention in school. The characters were larger than life -- they were gods and each had their own nuances and specialties. Being an artist, I could really visualize those characters and that made their stories that much more interesting. WONDER WOMAN is based in mythology, but it doesn't follow it to a 'T' by any means. I really just had to bone up on my WONDER WOMAN version of mythology, so I could make sure that we pleased the fans. We wanted to stay true to the legend but we did eliminate or underplay some of the sillier aspects of that mythology.

Q: Like the fact that the Amazons have an invisible jet, but they with fight swords and don't appear to have indoor plumbing?

A: There are a few things in the movie that we opted against really explaining because, honestly, the explanations were more convoluted than not explaining it at all. You don't need to break down the minor details. If we tell you exactly where the invisible jet came from, then that's time and energy that would've taken away from our core story.

Q: How did Michael Jelenic's script complement your approach to direction?

A: Michael Jelenic has really strong, entertaining ideas in his scripts. Seeing his first drafts really inspired me because there was a lot of action that showed her true strength. He told a story that captivated me the entire way. Beyond the action, Michael is good at interjecting a lot of humor -- Steve Trevor's sense of humor echoes Michael's in many ways. He also likes to write a lot of director-embellished action scenes, which didn't always make it easier on me. That's the one thing I'd like to punch him for. But otherwise, he did a great job.

Q: What's your depth of love for comics and/or superheroes?

A: I was always more a fan of animation than comics. I just didn't realize until I was a little older that you could actually make a living making cartoons. And once I discovered that career path, I knew exactly what I was going to do when I grew up.

My love of superheroes didn't really start until BATMAN: THE ANIMATED SERIES -- that series just took everything to a higher level. It didn't speak down to people, it made you think more, it had really serious stories, and it went about telling those stories in a way that didn't put the violence right out there for you to see. It kind of undertoned it. It was more sophisticated storytelling and that drew me to the SUPERMAN and JUSTICE LEAGUE series, and then I ended up working on JUSTICE LEAGUE. So most of my experience with superheroes are through animation, not actually through the comic books themselves.

Q: You said BATMAN: THE ANIMATED SERIES was your awakening to superheroes and a career in action animation, and now you're directing the next generation of that genre of entertainment. What's it like to live your dreams?

A: It was surreal at first, but now it's just another day of work. I've kind of adapted to it. But every once in a while when I sit back and think about it, it's like, 'Here I am doing what I've been waiting my whole life to do.' And that's cool. Even on the days where it's hectic and there's intense schedules and the deadlines are looming, and I might be pulling my hair out, I know there's no other job that I would be happier doing.

Q: Along those same lines, you now work side-by-side with Bruce Timm on DC Universe films. What's it like to go from fan to colleague?

A: Working with Bruce is extremely interesting, and not in a bad way. This is going to greatly understate it, but he knows what he's doing. It's always a really good learning experience just to sit back and watch him, to see how he works, because Bruce definitely has his own way of doing things. Pretty much all the calls he makes are the right calls -- it's obvious in the body of work that he's produced. When he makes a call, even if I don't 100 percent agree with it, I usually just let it go because I know the film is going to be better for it.

A lot of filmmaking is finessing, and I've learned a lot of that art from Bruce. He knows the little tricks to make things a lot better. Certain things to avoid, simple camera moves, and ways to not draw attention to the camera. And he's an amazing editor -- he has a way of looking at a film and being able to identify the important parts and really hammer them home. I'm still kind of focused on the storyboards, planning everything out so it plays the way I want it. I don't really think about cutting around or rearranging scenes because I already did that in the storyboards. But Bruce can look at that footage and know immediately how to rearrange the scenes to make things that much better and that much smoother. That's what I'm trying to learn from him now.

Q: Has drawing always been a passion?

A: In my younger years I drew a lot and I wasn't quite as social. When I came home after school, I would finish my homework, and then sit in my room and draw. And that's all I did, because I knew that's what I wanted to do. I would save my money and buy... whatever Disney art book was out that year. I would take it home and look at it, and I would think, 'Okay, now my drawings aren't anywhere near as good as these drawings, so I'd better get to work to make them as good.' I figured the more I practiced, the sooner I would get that good, so I drew as much as I possibly could.

Q: Who are your influences artistically today?

A: I don't have specific artists exactly, but I was definitely influenced by the Disney films. Those were the drawings I was tracing and sketching during my early years. I would study each and every one of the princesses and draw them until I had them all down by heart. My facial features are still influenced somewhat by Disney characters. As I got older, I was definitely influenced by Bruce's style in BATMAN, and I started getting into anime, and some of the more subtle styles in anime drawing. The clothing is a little more detailed than the typical American animation -- it's more believable, yet still simplified. It's the way they draw bodies and cloth that I kind of incorporate into my drawings, as well as certain aspects of how they would draw hair. So I'd say I have a few different influences in my art style.

Q: You're one of the very few women directing action animation today. Does that factor have any resonance within your career?

A: I never focus on the 'one of the only women' aspect of my job -- I just always liked action and wanted to work in this genre. I never realized how few women there were in superhero animation. I just thought, 'I like to draw, surely all the other girls like to draw, too.' I guess I just didn't realize how different I was. So I don't think I've got any special trick that makes me a successful woman in action animation. I worked hard and it has paid off.

Q: Do you have a preference between male and female superheroes?

A: I definitely prefer female leads because I feel they're just easier to direct their acting. They're allowed to show a much wider range of emotions. A woman can be feminine and tomboyish, and she can hit all the same poses that a man can hit. But if you start putting a man in a feminine pose, especially a superhero man, it doesn't fly. So when you're dealing with the male superheroes, you have a much, much more restricted range of acting. It's not just a challenge, it's more of a limitation in general. You can do more with a woman character and it's still acceptable. So it's a lot more enjoyable for me. Plus, on a personal level, I think it's good to give girl fans more options. When I was a girl, I would watch THUNDERCATS and all I really had to choose from was Cheetara. I always wanted more female heroes to choose from and I never really got them. Hopefully we'll be able to explore more of them in these DVDs.

Visit the film's official website at

Luckily, our pubicity guy, Gary Miereanu, has been kind enough to send me the images as they release them to the internet so I can out them up here too! Thanks Gary!

So here are some of the images that have been released from the movie. Hope you like!

An Adam Van Wyk Storyboard panel of Wonder Woman running.

A slightly unflattering image of Wonder Woman pulling her lasso.

Hippolyta (Wonder Woman's mother) fending off some enemy warriors.

Baby Diana's birth.

Wonder Woman!

Persephone helping her fellow Amazon, Alexa.

An Amazon defending herself.

An Ethan Spaulding Storyboard Panel of Amazons with swords running at camera.

Friday, November 21, 2008

Ariel Drumming

Well, I'm lazy, and I have work to do, and I haven't drawn anything for myself in a while.... so I'm posting something rather old, and quite sucky. Just because. It's a quick sketch of my Rockband drummer! Ariel is pretty rockin' on the drums. So rockin' in fact that I created her all over again in Rockband 2. Rock On!

Thursday, October 23, 2008

Squall and Rinoa

So I was listening to the Final Fantasy 8 soundtrack while working today and remembering how much I like that soundtrack. And the game too.

A boy once told me the reason why I liked that game most of the Final Fantasy games was because I am a girl and it was the most romantic of the games. This is not true. I liked it most because the characters finally didn't go all midgety on the world map or in the cut scenes. They were the same size the whole time.

Of course now, almost all the Final Fantasy games have ceased the midgety-going-ness. I am glad.

Monday, October 20, 2008

Belle or Bust

...or just Belle's bust. Whateves. I BUSTED this out (pun intended) after a full day of work yesterday, which was Sunday. I worked Sunday. Ugh, I hate working weekends.

I heart sketchbook pro. It's a lot of fun.

I'm sitting at home, waiting for the inspector to come and pass my repipe job, so the guys can patch up my walls so I won't be living in swiss cheese anymore. I really hate having work done on my house. I'm hoping the inspector gets here soon so I can leave by 1:00 so I can be sure to make it to Burbank well before 2:00 which is when we are scheduled to do the audio commentary for Wonder Woman. The movie isn't done yet. The music and sound effects aren't finished. But we're doing the commentary anyway. I guess sound isn't that important when you're supposed to be talking over the whole thing.

The End

Thursday, October 02, 2008


Wow...... That's all I've got to say.... wow.

Sometimes I even amaze myself.....with my incredible ability..... to make everything look......infinitely worse by insisting on using my extremely limited and uninformed knowledge of color to ruin my semi-decent drawings.

Oh well, at least it's not a character I like. Stupid Starfire with your stupid swimwear costume.

At least the background is nice...... oh, right.... I didn't paint that. I just photoshop filtered a picture of clouds. If it weren't obvious enough on it's own.

God, I hate coloring.

Thursday, September 25, 2008

Jun Kazama

Just a super quick drawing of Jun Kazama from the Tekken video game series. She was my favorite character to fight with.....until they killed her off. :( AFTER THE FACT SPOILER ALERT! Psych your mind!

Her outfits were horrible though. Something I would've wanted to wear in the 5th grade. I guess that means I'm old.... yes..... I'm old.

Anyway, I'd just do handless cartwheels all over people's asses. Kind of cheater like I guess. Like those jerks who use Law and just backflip you to death. I hate those jerks. I've had my character backflipped to death more than once, in case you couldn't tell.

Wednesday, August 06, 2008


These are a couple commissions I did for a very sweet lady named Esther.

The first is Silver Age Catwoman.
She asked if I could have Catwoman posing with her two cats. She sent me some photo reference and this is the result. It was a challenge doing realistic looking cats, but I'm pretty happy with how they turned out.
The second is Grifter and Zealot from the Wildcats comics. I wasn't very familiar with either of these characters so I had to do a little bit of research to figure out their personalities.
I ended up doing this piece twice. Here is the first attempt:

It just happened that this one ended up being extremely similar to a commission she already owned, so I took another stab at it. I'm kind of glad it happened that way, because I ended up liking the second attempt a lot better. Zealot looked a little manly in the first.

Tuesday, July 22, 2008

SDCC '08 is coming!

So I've had a few people have asked me about my activities at this years comic con so here's all the answers at once:

-I will be attending.

-I will not however, be sitting at any booth (except for one hour from 3:30-4:30 when I'll be signing autographs after the DC panel). Not sure where the signing is, I'm guessing Warner Bros booth or DC booth.

-I will not be sketching, being that I will have nowhere to sketch. Nor will I have anything new to sell, like sketchbooks or prints. But, as always, I do take commissions.

So in summary, this year I'm just gonna have fun walking around, except Saturday when I have to do work stuff like panels and signings.

Now on to the fun stuff:
This is a piece I did for the upcoming SDCC 2008. It was done as a favor to some fellow artists, whom I respect very much, as an extra splash page type image to go in a compilation book they are doing, though I don't know if I'm supposed to say what it is, so I won't. But anyway, it was a lot of fun to do and was mostly done in the hours after work on my office cintiq. Now I have a cintiq of my very own, so I can actually go home and work! Hooray!

Not really sure why it looks so chalky and odd in this smaller version, but oh well. If you don't like can suck it.

This is my contribution to the Street Fighter Tribute Book that is being sold online and at this years SDCC.

This here piece of artwork, though simple in appearance, was especially hard for me. The deadline was quick, I really don't know too much about the individual characters of street fighter, and at the time I was doing this, I was suffering from my worst case of artist's block in years. It was taking me way too long to figure out who I wanted to draw for this, and I kept trying to do way too ambitious compositions with way too many characters while knowing full well that I wouldn't have the time outside of work to draw and color a piece like that well enough to want it to be published in any book that a large audience would see.

SO, I started by looking through my Capcom artbook and picking out one of the less popular characters. I figured everyone else would be doing Ryu, Ken and Chun Li. I picked this Karin, girl. I was just an added bonus that she was Sakura's rival....and I don't much like Sakura. No real reason why, I just don't. So I made Karin beating the snot out of Sakura in a schoolyard fight.

My pretty little boy toy did me a huge favor by coloring it for me, and the background kids were a last minute addition after I was unhappy with my overall composition. So, if you're still reading after all that, I hope you like it. If you don't..... you can suck it.

So those are the only two artworks of mine for sale at Comic con this year. There will also be a huge Wonder Woman bag being handed out at the Warner Bros booth that I drew and Bruce Timm inked. They're BIG. You can make a sleeping bag out of it. But you don't have to pay for those, you just have to wait in a line.

The End

Friday, July 11, 2008

Wonder Woman Artwork

Hooray! It's finally been released so now I can put something I've done for Wonder Woman up on my darn blog after working on it for almost a year and not being able to post a single thing! Of course I can't take all the credit for this image. I really only drew Wonder Woman and filled in the paint colors. The color styling was done by our awesome color stylist, Craig...I know I'm gonna spell his last name wrong so I'm not even gonna bother. And the awesome sky background was done by one of our amazingly talented BG painters, Wei Zhao. Wonder Woman was designed by Bruce and I, the logo was done by...someone at DC? Etc., etc., etc. The image was orignally done as an art piece for the lobby of our building, but since the release of the sneak peek material for Wonder Woman on the Batman: Gotham Knight DVD, I've seen this image all over the internet as press art....
This is the version that will be distributed at Comic Con on little signable cards for our signing after the DC Universe DVD panel on Saturday....
...And this was the original concept art that I did for the piece.
It's nice to have something to post again! :)

Thursday, May 08, 2008


I really didn't want to make her blonde. There's too many blonde princesses out there. But then I made the background too dark and blonde was the only color that really stood out. Damn me and my terrible color sense!

Friday, May 02, 2008

That Darn Slipper

I never INTENDED for it to look like a Lisa Frank folder, but..... well ..... it looks like a Lisa Frank folder.

Tuesday, April 15, 2008

Wonder Woman!

Well, since everyone pretty much already knows, I guess it's safe to say that I've been working on the next installment of the DC Direct to DVD movies. This time it's the Amazon Princess's turn so here's your first peek at the artistic style used for this movie. Hope you like it!!!! it too late for April Fools? ......It's still April....

Wednesday, April 02, 2008


Well, I guess it's been long enough since my last post. So if anyone still visits this poor neglected site, hope you like it. Thanks for looking!